Learning Media Application of Knowledge Sharing Room to Improve Student and Community Literacy
Abstract
The development of technology that is increasingly fast and sophisticated makes it easy for everyone to obtain or disseminate information, discuss and share thoughts between one person and another. Information Technology has an important role in all fields. Electronic learning or distance learning is a new breakthrough in the development of information technology in the field of education, e-learning is a teaching and learning process using the Internet as a learning system. Building a digital literacy culture needs to involve the active role of the community together. The success of building digital literacy is one indicator of achievement in the fields of education and culture. In an effort to improve literacy for students and the community, this research will develop a digital-based literacy resource called the Mobile Web-Based Knowledge Sharing Application. The system development method used in this study uses the System Development Life Cycle (SDLC) method, and the research flow is described using the Fishbone Mapping Chart model. In realizing the Knowledge Sharing Room application, the design stage is used using a structured model using Use Case Diagrams, Entity Relationship Diagrams (ERD) with website design using Hypertext Preprocessor programming, HTML, Java Script as a programming language, and My Structured Query Language (MySQL) as a database storage medium.
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