Social Behaviours in Virtual Reality
Keywords:
Words Virtual Reality, Computer Graphics, social behaviours, Artificial Life, Virtual Characters.Abstract
The new information technologies allow the generation of interaction environments that provide new communication mechanisms and exchange of information with a computer; Virtual Reality (VR) is part of this technological revolution. VR is a powerful technology whose applications in everyday life are endless, which is why deals with increasingly complex topics, among which are the behaviours of individuals in society. Virtual reality has managed to have a great psychological impact because it can trick the brain into experiencing sensations that they are not real, but that they seem it, allowing recreating situations with the objective of analysing, treating and influencing social behaviours. In this sense, VR allows even a higher degree of exposure than would be possible in vivo, given that manipulation of a virtual environment facilitates emphasizing those situations to investigate; that is why the sense of presence is a key aspect. This work proposal aims to analyse the social behaviours that could be influenced by the use of virtual reality, with the intention of incorporating it as an alternative tool to deal with problems related to social behaviours.
Published
How to Cite
Issue
Section
Copyright (c) 2022 Authors
This work is licensed under a Creative Commons Attribution 4.0 International License.