Assessing the Effectiveness of Virtual Reality Simulation in ICT Education: A Study Based on the Technology Acceptance Model
Keywords:
Virtual Reality, VR, Application of Immersive, Digital Age, Simulation Platform, Non-ImmersiveAbstract
This study aims to establish the applicability of VR in studying ICT. This research aims to establish whether VR influences learning outcomes, learners’ motivation and attitudes positively. It measures the perceived benefits of using VR including the extent to which students consider the technology useful in enhancing learning.
Structural equation modeling was employed by administering a quantitative survey with 191 participants, students, and instructors teaching ICT classes with the use of VR. Data analysis was done with the help of SPSS and AMOS; EFA and CFA were used to validate the constructed constructs. There was a strong positive correlation between PEOU and PU, which corroborates the fact that ease of use of the VR tool has positive implications on perceived usefulness and the formation of a positive attitude toward virtual reality learning by design. The findings of this study will be a rich resource for educators, curriculum developers, and policymakers who aim to use VR to enhance education in the digital age.
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